Chris started his escape from reality by freelancing for a number of pen-and-paper role-playing game companies in high school before Interplay foolishly hired him as a game designer in 1996. He worked on most if not all of Black Isle’s internally developed projects including Planescape: Torment (Lead Designer), Fallout 2, the whole Icewind Dale series, and Baldur’s Gate: Dark Alliance. He also worked on a number of canceled titles that still make him weep, including Baldur’s Gate 3 and Fallout 3. Chris was Lead Designer on Star Wars Knights of the Old Republic II: The Sith Lords, moved on to a Senior Design role on Neverwinter Nights 2 and Mask of the Betrayer, worked briefly as the Creative Lead of the Aliens RPG, and then went on to be lead designer on Alpha Protocol, SEGA’s espionage RPG. He worked on Fallout: New Vegas as a Senior Designer, and went on to be Project Director of most of the Fallout New Vegas DLCs (Dead Money, Old World Blues, and Lonesome Road).

Other works include inXile’s Wasteland 2, Pillars of Eternity, the FTL: Advanced Edition, inXile’s Torment: Tides of Numenera, Divinity: Original Sin II with Larian Studios, Planescape: Torment: Enhanced Edition with Beamdog, and Arkane Studios’ Prey. He is currently working on Into the Breach with Subset Games (the makers of FTL) and was part of two successful Kickstarters: the reboot of System Shock with Night Dive Studios, and Pathfinder: Kingmaker with Owlcat Games. He is reported to be friendly, non-toxic – and his mother still doesn’t understand what he does on a daily basis, but he loves her anyway.

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